Khas Graphics Library updated! The antivirus problem was solved

January 22, 2017

Hi everyone!

I've just updated my graphics library to a new version. Some people had their antivirus software giving a false positive about my dll, so I updated it and this is no longer a problem.

Read more about it here.

Please update your Khas Graphics Library! Read how to do it here.

Khas Advanced Graphics released!

January 20, 2017

This is my graphics enhancement plugin for RPG Maker MV, which includes deferred lighting and procedurally generated fog.



You can download it here.

Khas Message System released!

My new message system, made for RPG Maker VX Ace, has been released today!



You can download it here.

Update #07

Hi everyone! After a year away from all my RPG Maker stuff, my life is (kind of) back on track and I did finish up a lot of work. I’m writing this post because I think I owe a lot of people an explanation, especially those who were worried about me. I want to thank you for all your support, and I am really sorry for being quiet for about a year.

What happened during the past year?
I believe some of you may know already, but I went to study abroad in the United States of America and I lived there for a year. I was an awesome experience and I would totally do it again, but some stuff didn’t work out as I hoped. As soon as my classes began (I’m an undergrad in Civil Engineering), I became very busy and I had little time left. Additionally, I left many friends back in Brazil, as well as my family and my girlfriend. Dealing with all of this was very difficult, so somewhere I completely lost control over my RPG Maker stuff. In addition, I had a lot of personal issues as well. But part of this was my fault too, I procrastinated and I could be more careful with my choices.

Other unexpected problem was the RPG Maker MV release only a few weeks after I released Ultra Lighting. People started to ask me to port my lighting engine to MV, instead of requesting more features for the script. There was a lot of pressure there, so I got MV and tried to learn how to do the conversion. The problem was that it was very difficult for me to learn Javascript (I really don’t like it!), and to learn how to do cool stuff with it. Besides learning how to work with Javascript and the RPG Maker MV engine, I needed to learn Pixi.js as well. I tried to deliver results, but my attempts failed pretty hard.

When I got back to Brazil, my classes started the next week, so there was little time to work as well. Fast forward the last semester to my vacation, and here I am trying to catch up with everything. I didn’t have time to answer people’s comments on rpgmakerweb yet, but I’ll do as soon as possible. I apologize if any of this caused inconveniences for you, I’m really sorry.

What will happen next?
First, let me say that I may become unavailable and unreachable between January 24th and February 10th (I have some important personal issues to solve), so please be patient. 

On the next few days, I will update/release some new scripts and plugins, which you can learn more about below. I will try to reply to comments on rpgmakerweb as soon as possible too, but the priority will be to release/update content. If you have any questions or concerns, please send me an email.

End of support to my scripts
I’m sad to do this, but the support for all my previous scripts ended. I will only support “Khas Ultra Lighting” (RMVXA) and “Khas Advanced Graphics” (RMMV) from now. The reason is explained next.

My next move as a game developer
I believe one dream shared between all game developers is to release your own game (not necessarily entirely done by you, but I mean it’s your idea). I do have this dream and I feel that RPG Maker no longer helps me to achieve it. Since I started, I learned a lot about game development and I had a lot of fun while making scripts. Unfortunately, most of this fun is gone, specially after MV was released. I disliked programming in Javascript and I felt quite restricted by the MV’s limitations (mostly due to Javascript and PIXI).

After I finish dealing with all this updating/releasing/commenting stuff, I will start a project with my friend (possibly 2 friends). The goal will be to release this project, while enjoying making it. I will post updates about it here as it goes.

I would like to thank you guys for all the support so far, I truly appreciate it. It’s been an amazing ride and I’m really happy with all I have learned. Thanks!


[RMVXA] Khas Core Library 1.03
Updated to a new version, it’s now available to download.
Changelog:
- Improved Khas notetag system (support for negative numbers)
- Included scene map spriteset access

[RMVXA] Khas Ultra Lighting 1.1 Definitive Edition
Updated to a new version, which I’m sending to Degica on the next days. It should be available to download soon.
Changelog:
- Fixed [lighting on/off]
- Commands work now with omitted time
- Comment tags to override offset
- Command to read light intensity at a point
- Sticky jump add-on (fixes jump coordinates)
- Battle lighting add-on
- Light/shadow detector add-on
- Extended demo
This is the definitive update and will be the last one, except if bugs are discovered.

[RMVXA] Khas Message System 1.00
This is a balloon message system, with flat design and modern feel. It's available to download here.

[RMMV] Khas Advanced Graphics 1.00
This is my latest and, most likely, last RPG Maker script/plugin. You can download it here.

The Foggy Time update!

September 27, 2015

Hi everyone! Updates now will be released on update packs, which may or may not include an update to the main script - that means some updates can be entirely downloaded from here (the main thread)! Also, updates on the main script or sensitive add-ons (closed source) will be packed together so you won't need to re-download the main script every update. I hope you like the first pack!

KCL 1.02 | The Khas Core Library was updated to 1.02 in order to fix a bug with region tags outside the script range. Everything works fine now.

Ultra Fog | The Ultra Fog script adds a fog layer to your game! It's very easy to use and very functional. The fog layer movement is relative to the map and support float velocities, so it looks more realistic and fancy than other scripts. Also, there's support for Graphics Settings, so users can control it.

Vlue's Advanced Game Time Integration | This add-on makes AGT flawlessly compatible with Ultra Lighting!

Lighting on/off quick fix | This is a quick fix if you're using [lighting on] or [lighting off] on your map notetags and it isn't working. This fix will be implemented on the next version of the Khas Ultra Lighting main script.